I decided to write a bit about games that I have been playing. Why not right? Let the games commence.
Sunday, February 20, 2011
MvsC3 First Impressions
Marvel Vs Capcom 3 has finally hit, after over a decade of waiting for a followup and I'd say it's definitely been worth the wait. I've finally had a chance to sink a bit of time into the game and all in all, it's as good as I remember playing back at PAX and is a blast to play that's for sure. The look of the characters and the general style, as well as the crazy lighting and effects and all the special moves, make this one gorgeous game to behold that's for sure. All of the characters all play pretty differently and I already have some favorites thus far, including everyones favorite wolf God Amaterasu from Okami. I dig the wolfs moves, the ability to switch her weapons mid combo and just the general speed and power.
I have heard some of the talk about the crazy lag in playing online, which Capcom states is from the massive amounts of people playing online (which to be fair the game is sold out everywhere so that is a possibility) so I decided to give it a try this morning. After getting booted back out to the menu screen numerous times I finally got into a lobby and waited for my turn. After starting up against my opponent, well, it was indeed like playing underwater. It was pretty fun, but it seems like for now it'll all be about getting together with some friends and laying some smackdown whilst sitting next to someone as opposed to the world arena.
Myself and my friend Mike were talking yesterday though, about the changing of buttons though in fighters over the years. After playing some Super Street Fighter II Turbo at an arcade on Granville, and the 6 attack buttons, playing MvsC and only having 3 attack buttons and the special basically, it seems a bit strange. At the same time though it makes sense. The plethora of buttons used was always based on the arcade cabinets, and when you'd port the game home to consoles there was always the awkward mapping problems and not being able to access all the buttons you need. As the arcade era has come and gone and now most new fighters are made for consoles, I suppose it does make sense to change the button layouts to accommodate what people are most commonly playing on. Still, it does seem like it's dumbing down the genre just a little bit, but I suppose the amount of characters and combinations you can choose in a game like MvsC more than makes up for the loss of buttons.
All in all though it's been a fantastic way to kick of the year, and I welcome the plethora of new fighters coming this year that's for sure.
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